The Outsiders Research Project
Students will conduct an inquiry project into life during the 1960’s.
Pick one of the following topics, or sub-topics if doing #1, and make sure that your end product answers the guiding questions.
Topic #1 – Investigate a significant U.S. or World event. Choose one subtopic.
Topic #2 – Investigate what was popular in entertainment in the 1960s. Include movies, music, television, and advertising in your research.
Topic #3 – Investigate indicators of social status during the 1950s and 1960s. Look at the latest in home appliances, cars, clothing, and other possessions.
Topic #4 – Investigate gender roles (for people of all ages) in the 1950s and 1960s
Topic #5 – Investigate what the high school experience was like in the 1950s and 1960s
Students will create a Padlet exploring their topic in depth, including synthesized information, images and video if applicable. Padlets will be subjected to the following rubric:
RI.7.3 Analyze the interactions between individuals, events, and ideas in a text (e.g., how ideas influence individuals or events, or how individuals influence ideas or events).
RI.7.2 Determine two or more central ideas in a text and analyze their development over the course of the text; provide an objective summary of the text.
Information Technology Essential Standards
7.SI.1.1 Evaluate resources for reliability. (Reliability can be determined by currency, credibility, authority, etc. depending on the curriculum topic).
7.SI.1.2 Evaluate content for relevance to the assigned task.
7.SI.1.3 Evaluate resources for point of view, bias, values, or intent of information.
7.RP.1.2 Implement an independent research process activity that is student selected.
7.TT.1.1 Use appropriate technology tools and other resources to access information.
7.TT.1.2 Use appropriate technology tools and other resources to organize information (e.g. graphic organizers, databases, spreadsheets, and desktop publishing).
7.TT.1.3 Use appropriate technology tools and other resources to design products to share information with others (e.g. multimedia presentations, Web 2.0 tools, graphics, podcasts, and audio files).
7.SE.1.1 Apply ethical behavior (copyright, not plagiarizing, proper netiquette) when using resources.